MATCH COMPLETE
THE GALLERY CAN WAIT
BRUSH & BLADE
Win two rounds to take the match. Heavy attacks hit harder, but leave you exposed. Step into range, strike, then recover.
The three bars: health above, stamina and guard below. Stamina pays for actions and returns while moving or resting. Guard breaks under sustained pressure. The colored special meter fills as you hit and defend; a special costs 60%.
Van Gogh and Rothko can absorb an interruption late in a heavy swing. They still lose health: guard or dodge, then punish the recovery.
Local player two: ← / → move, ↓ guard, 1 light, 2 heavy, 3 special, 0 dodge. Touch controls work in solo mode.
Gallery run: defeat the other seven knights. Your health resets between matches. Lose a match to retry that opponent.
Original pixel-art knights inspired by eight artists, created using image generation. A fictional tournament.